Content area
The Framework for Information Literacy for Higher Education posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale.
Details
Educational Practices;
Academic Libraries;
Quarter System;
Curriculum Development;
Graduate Students;
Active Learning;
Librarians;
Educational Technology;
Games;
Information Literacy;
Freshman Composition;
Library Instruction;
Consultation Programs;
Instructional Design;
Online Systems;
Comparative Education;
Comparative Analysis;
Library Personnel;
Concept Mapping;
Core Curriculum;
Database Management Systems;
Higher Education;
Institutional Research;
Inquiry