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Dyscalculia is a neurological disorder that hampers the ability to learn certain mathematical concepts. It is a disorder that exists in the person since the moment of birth and, as such, it should be dealt with as early as possible. It is possible to mitigate the damage done by this disorder by using modern technology, particularly mobile games which are focused on developing abilities in various fields of mathematics, on the first years of children’s scholar education.
The main objective of this project is the creation of a platform that is meant to complement these games by registering performance parameters that were achieved by the students and drawing conclusions based on said parameters in order to detect dyscalculia and its symptoms, as well as register the student’s progress when it comes to its treatment.
By creating this platform there is a new and helpful tool regarding dyscalculia and the treatment of its effects, as early as possible in a person’s life.