Abstract

The escalating impact of climate change necessitates innovative strategies to enhance public understanding and action. This research delves into the potential of serious games as transformative tools for climate change education and adaptation. Despite their rising popularity, serious games face challenges in effectively conveying complex climate science concepts and achieving desired learning outcomes. This study builds upon existing frameworks to propose tailored guidelines for designing serious games focused on climate change adaptation. We anchor our guidelines on the Design, Play, Experience (DPE) framework to scaffold strategies to create more effective serious games for climate change adaptation. We propose 11 elements that should be considered between player engagement and design when creating serious games. Through iterative playtesting and community involvement, we underscore the significance of reflecting on language, comprehension, timing, and social dynamics. This work bridges the gap between scientific knowledge and actionable insights in the development of serious games to equip decision-makers and communities with the tools to combat the multifaceted challenges posed by climate change.

Details

Title
Designing serious games to advance climate change adaptation
Author
Nabong, Emily 1   VIAFID ORCID Logo  ; Opdyke, Aaron 1   VIAFID ORCID Logo 

 School of Civil Engineering, The University of Sydney , Sydney, NSW 2006, Australia 
First page
091501
Publication year
2024
Publication date
Sep 2024
Publisher
IOP Publishing
e-ISSN
25157620
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3106456268
Copyright
© 2024 The Author(s). Published by IOP Publishing Ltd. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.