Abstract

This research examines United Arab Emirates (UAE) university students’ electronic sports habits and motivations using the theory of uses and rewards and the motivation scale for sports consumption (MSSC). A deliberate sample of 172 participants was surveyed using an electronic questionnaire to give their perspectives on various electronic sports-related topics. Most respondents considered e-sports a serious sport and valued it as a social practice. They practiced e-sports for two to four hours daily, preferring multiplayer games, confirming the collective tendency. Live-streaming services have helped electronic sports to become mainstream. Considering the UAE’s enthusiasm, most respondents played e-sports professionally. Finally, indirect realization, aesthetics, and escapism motivated e-sports players. These findings shed light on the perspectives and experiences of UAE residents who participate in electronic sports and may be used to guide efforts to legitimize and mainstream the activity.

Details

Title
The Social Practice of E-Sports in the United Arab Emirates: An Empirical Field Study on a Sample of University Students
Author
Benlarbi, Yahia 1 ; Hashim, Samia 2 ; Belghitia, Samira 3 

 Liwa College, Abu Dhabi, United Arab Emirates 
 American University in Emirates, United Arab Emirates 
 Umm Al Quwain University, United Arab Emirates 
Pages
1-12
Publication year
2024
Publication date
2024
Publisher
De Gruyter Brill Sp. z o.o., Paradigm Publishing Services
ISSN
20812221
e-ISSN
18994849
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3115404152
Copyright
© 2024. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.