Content area
Purpose
There is a need for precollege learning designs that empower youth to be epistemic agents in contexts that intersect burgeoning areas of computing, big data and social media. The purpose of this study is to explore how “sandbox” or open-inquiry data science with social media supports learning.
Design/methodology/approach
This paper offers vignettes from an illustrative youth study case that highlights the pedagogical prospects and obstacles tied to designing for open-ended inquiry with computational data science to access or “scrape” Twitter/X. The youth case showcases how social media can be taken up productively and in ways that facilitate epistemological agency, an approach where individuals actively shape understanding and knowledge-creation processes, highlighting the potentially transformative impact this approach might have in empowering learners to engage productively.
Findings
The authors identify three key affordances for learning that emerged from the illustrative case: (1) flexible opportunities for content-specific domain mastery, (2) situated inquiry that embodies next-generation science practices and (3) embedded computational skill development. The authors discuss these findings in relation to contemporary education needs to broaden participation in data science and computing.
Originality/value
To address challenges in current data science education associated with supporting sustained and productive engagement in computing-based data science, the authors leverage a “sandbox” approach – an original pedagogical framework to support open inquiry with precollege groups. The authors demonstrate how “big data” drawn from social media with high school-aged youth supports learning designs and outcomes by emphasizing learner interests and authentic practice.
Details
Literature Reviews;
High School Students;
Science Education;
Teaching Methods;
Learning Processes;
Computer Science Education;
Learning Experience;
Mathematics Education;
Science Projects;
Coding;
Culturally Relevant Education;
Social Media;
Science Instruction;
Affordances;
Classroom Communication;
Student Empowerment;
Learner Engagement;
Science Activities;
Theory Practice Relationship;
Scientific Literacy;
Educational Strategies;
Technology Uses in Education;
Cultural Relevance;
Algorithms
Pedagogy;
Students;
Computer science;
Curricula;
Social networks;
STEM education;
Educational technology;
Data science;
Big Data;
Artificial intelligence;
Science education;
Decision making;
Empowerment;
Design;
Literacy;
Epistemology;
Secondary schools;
Mass media;
Youth;
Learning;
Social media;
Social participation;
Education;
Skill development;
Vignettes;
Writers
1 Graduate School of Education, University of Pennsylvania, Philadelphia, Pennsylvania, USA
2 College of Education, The University of Texas at El Paso, El Paso, Texas, USA
3 School of Science, Engineering and Technology, The Pennsylvania State University Harrisburg, Middletown, Pennsylvania, USA
4 Department of Learning Technologies, University of North Texas, Denton, Texas, USA
