Content area
Aim
To conduct a bibliometric and content analysis of publications on educational games in the field of nursing education.
BackgroundEducational games are an innovative active teaching method. Its use in nursing education has advantages; it has the potential to support students' active participation in the educational process.
DesignBibliometric and content analysis.
MethodsThe data for this study were screened from the Web of Science database. Bibliometric analysis and data visualization were performed using VOSviewer and Bibliometrix software, employing techniques such as scientific mapping and performance analysis. For content analysis, a synthetic knowledge synthesis approach based on bibliometric mapping was adopted.
ResultsA total of 223 publications involving 819 authors were analyzed. These publications appeared in 87 different journals, with an average of 1.67 citations per publication. The journals “Nurse Education Today” and “Clinical Simulation in Nursing” featured the highest number of articles. The USA and Spain were leading countries in terms of total link strength, connections and the number of articles and citations. The most frequently cited author was Gómez-Urquiza (n = 308). Commonly used keywords included “nursing education,” “gamification,” “serious games,” and “nursing students.” The content analysis revealed five primary themes: 1) technology in nursing education, 2) effects of educational games, 3) applications of educational games in nursing education, 4) types of educational games used in nursing education and 5) gamification in the learning-teaching process.
ConclusionsResearch on educational games in nursing education is on the rise. The findings of this study provide new insights for researchers interested in the application of educational games in nursing education.
Details
Nursing Education;
Active Learning;
Academic Achievement;
Information Seeking;
Problem Solving;
Database Management Systems;
Computer Software;
Game Based Learning;
Educational Games;
Educational Strategies;
Instructional Innovation;
Content Analysis;
Addition;
Educational Methods;
Learning Processes;
Educational Technology;
Bibliometrics;
Nursing Students;
Instructional Materials;
Databases;
Data Analysis;
Creativity;
Networks;
Educational Trends
Students;
Databases;
Collaboration;
Teaching methods;
Science;
Clinical training;
Open source software;
Content analysis;
Games;
Data analysis;
Mapping;
Visualization;
Teachers;
Medical education;
Standardized patients;
Simulation;
Teaching;
Publications;
Learning;
Bibliometrics;
Nursing education;
Trends;
Citations;
Keywords;
Clinical nursing;
Gamification;
Data visualization;
Education;
Nurses;
Journals;
Nursing;
Educational research
1 Faculty of Nursing, Department of Nursing Education, Ege University, Izmir, Turkey
2 Institute of Health Sciences, Department of Nursing Education, Ege University, Izmir, Turkey