Content area
Digital games have gained significant attention in the field of language education. Among various educational applications, research on digital game-based vocabulary learning (DGBVL) has seen a marked increase in interest and exploration. This study presents a scientometric review based on bibliometric data from the Scopus and Web of Science Core databases. Using specific selection criteria, 364 studies published between 2008 and 2023 were identified for analysis. The findings revealed the following: (a) research on DGBVL has demonstrated considerable growth in recent years, highlighting its high potential; (b) the United States, Taiwan, Mainland China, and Hong Kong emerged as the most prolific contributors to publications in this area; and (c) major research clusters include vocabulary learning, classroom teaching improvement, WhatsApp, augmented reality (AR), and other related topics. This review offers valuable insights for scholars and researchers in DGBVL, fostering further advancements in this field.
Details
Educational Opportunities;
Communicative Competence (Languages);
Bayesian Statistics;
Language Acquisition;
Educational Objectives;
Student Motivation;
Language Proficiency;
Educational Environment;
Cognitive Ability;
Learner Engagement;
English;
Game Based Learning;
Educational Strategies;
Language Skills;
Influence of Technology;
Educational Methods;
Computers;
Educational Technology;
Bibliometrics;
English (Second Language);
Instructional Materials;
Computer Assisted Instruction;
Elementary School Students;
Elementary Secondary Education
Language acquisition;
Computer & video games;
Trends;
English language;
Language instruction;
English as a second language;
Cognitive load;
Cognitive ability;
Cognition & reasoning;
Skills;
Augmented reality;
Vocabulary learning;
Research methodology;
Motivation;
Scientometrics;
Bibliometrics;
Learning;
Educational objectives;
Vocabulary development;
Qualitative research;
Education;
Systematic review;
Computer assisted language learning;
Databases;
Games;
Teaching;
Selection criteria;
Vocabulary;
Educational research;
Research;
Research applications;
Classrooms
1 Macao Polytechnic University, Macao
2 University of Nottingham Malaysia, Malaysia
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