It appears you don't have support to open PDFs in this web browser. To view this file, Open with your PDF reader
Abstract
The state of virtual reality (VR) development is mature enough to be explored for application in various fields including higher education teaching, research, and training including engineering education. Traditionally, engineering education relied on diagrams and images to describe various systems and objects, sometimes accompanied by laboratory experiments involving existing systems for hands-on practice. However, these traditional approaches have limited capability. Visualization for effective illustration using the traditional approaches is challenging for topics such as electromagnetic which discusses abstract concepts of electric and magnetic fields. VR is a promising solution. It offers a more engaging and immersive visualization experience, leading to a greater understanding of the subject matter. The immersiveness of VR eliminates distracting external stimuli, and allows better user engagement with the lesson. Therefore, this study explores the application of VR in engineering education. An in-house developed VR laboratory named Merlin’s Playground is incorporated as part of assignment activities for a group of first-year students taking bachelor degree in electronics engineering. The students’ perspectives and attitudes towards the VR activities are studied. The student population finds this approach to be an appealing technology. The VR activity achieved the course aims by allowing the topic’s conception more successfully. The VR approach boosted the students’ understanding and problem-solving skills. This is demonstrated by the cohort of students achieving higher average marks on end-of-topic assessments compared to their seniors when VR activities were not employed.
You have requested "on-the-fly" machine translation of selected content from our databases. This functionality is provided solely for your convenience and is in no way intended to replace human translation. Show full disclaimer
Neither ProQuest nor its licensors make any representations or warranties with respect to the translations. The translations are automatically generated "AS IS" and "AS AVAILABLE" and are not retained in our systems. PROQUEST AND ITS LICENSORS SPECIFICALLY DISCLAIM ANY AND ALL EXPRESS OR IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES FOR AVAILABILITY, ACCURACY, TIMELINESS, COMPLETENESS, NON-INFRINGMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Your use of the translations is subject to all use restrictions contained in your Electronic Products License Agreement and by using the translation functionality you agree to forgo any and all claims against ProQuest or its licensors for your use of the translation functionality and any output derived there from. Hide full disclaimer
Details
1 Faculty of Engineering & Technology, Multimedia University, Melaka, Malaysia
2 Faculty of Business, Multimedia University, Melaka, Malaysia
3 Faculty of Creative Multimedia, Multimedia University, Cyberjaya, Malaysia