Content area

Abstract

Empirical findings show that students often have insufficient financial literacy, even though they increasingly make independent financial decisions. Financial education at school can provide a foundation for a lifelong proactive approach to financial matters with increasing utility value and financial interest. This includes the simulation of future financial decisions with serious games. Despite a wide range of serious games to promote financial literacy, there is a lack of empirical research on the instructional design of such games. This includes the instructional design of game mechanics as action-guiding and reflection prompts for debriefing. In a quasi-experimental intervention study with a 2 × 2 research design, upper secondary students were assigned to four groups (n = 293). They played the game Moonshot with different combinations of game mechanics and reflection prompts. Based on mixed ANOVA analysis, the combination of strategic game mechanics and direct reflection prompts significantly increased students’ utility value for a financial literacy game, which underlines the importance of the instructional design of game mechanics and reflection prompts in serious games. But only a group-independent time effect was found for financial interest. Theoretical and practical implications are discussed.

Details

1009240
Business indexing term
Title
Financial Literacy Games—Increasing Utility Value by Instructional Design in Upper Secondary Education
Author
Platz, Liane 1 ; Zauner, Marina 2 

 Department of Economics, Binational School of Education, Universität Konstanz, 78464 Konstanz, Germany 
 Department of Economics, University of Konstanz, 78464 Konstanz, Germany; [email protected] 
Publication title
Volume
15
Issue
2
First page
227
Publication year
2025
Publication date
2025
Publisher
MDPI AG
Place of publication
Basel
Country of publication
Switzerland
Publication subject
e-ISSN
22277102
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-02-13
Milestone dates
2025-01-15 (Received); 2025-02-08 (Accepted)
Publication history
 
 
   First posting date
13 Feb 2025
ProQuest document ID
3170873896
Document URL
https://www.proquest.com/scholarly-journals/financial-literacy-games-increasing-utility-value/docview/3170873896/se-2?accountid=208611
Copyright
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-03-05
Database
ProQuest One Academic