Content area
Computational thinking skills among high school students have become a global concern, especially in the context of the ever-evolving digital education era. However, the attention given by teachers to this skill during mathematics instruction has not been a priority. This study aims to evaluate and explore the impact of project-based learning (PBL) integrated with flipped classroom on high school students’ computational thinking skills in mathematics. The research design employed a mixed-method approach with a quasi-experimental, nonequivalent pre-test post-test control group design. The experimental group (46 students) and control group (45 students) were selected through simple random sampling from 12th-grade science students. Data were collected through tests, questionnaires, and in-depth interviews, using instruments such as computational thinking skills assessment questions, questionnaires, and interview protocols. Quantitative data analysis was performed using SPSS Version 26 for t-tests and ANOVA, while qualitative analysis was conducted using ATLAS.ti with an abductive-inductive and thematic approach. The findings indicate that PBL integrated with flipped classrooms significantly improved students’ decomposition, pattern recognition, and abstraction skills. The implementation of PBL, integrated with a flipped classroom, created an interactive learning environment, fostering active engagement and enhancing students’ understanding and skills in solving mathematical concepts. Although there was an improvement in algorithmic thinking skills, some students still faced difficulties in developing systematic solutions. The results of this study suggest that further research could explore other methodologies, such as grounded theory and case studies integrated with e-learning, and emphasize visual analysis methods, such as using photo elicitation to explore thinking skills.
Details
Mathematics Skills;
Critical Thinking;
Educational Practices;
Literature Reviews;
Independent Study;
Creative Thinking;
Influence of Technology;
Active Learning;
Group Instruction;
Learning Processes;
Educational Technology;
Learning Experience;
Mathematics Achievement;
21st Century Skills;
Cooperative Learning;
Mathematics Education;
Mathematics Instruction;
Flipped Classroom;
Electronic Learning;
Data Analysis;
Hypothesis Testing;
Learner Engagement;
Classroom Environment;
Algorithms
; Sofroniou Anastasia 2 ; Setiawan Caly 3
; Widihastuti, Widihastuti 3 ; Novi, Yarmanetti 4 ; Jaya Melinda Puspita Sari 3 ; Gayuh, Panuntun Jontas 5 ; Arfaton, Arfaton 6
; Septrisno, Beteno 4 ; Susianti Ika 4
1 Graduate School, Universitas Negeri Yogyakarta, Yogyakarta 55281, Indonesia; [email protected] (M.F.); [email protected] (C.S.);, Department of Civil Engineering, Universitas Muhammadiyah Bima, Bima 84111, Indonesia
2 School of Computing and Engineering, University of West London, London W5 5RF, UK
3 Graduate School, Universitas Negeri Yogyakarta, Yogyakarta 55281, Indonesia; [email protected] (M.F.); [email protected] (C.S.);
4 Department of Primary Education, Faculty of Education and Psychology, Universitas Negeri Yogyakarta, Yogyakarta 55281, Indonesia; [email protected] (N.Y.); [email protected] (S.B.);
5 Educational Management, Universitas Negeri Yogyakarta, Yogyakarta 55281, Indonesia
6 Faculty of Social Sciences, Law, and Political Science, Universitas Negeri Yogyakarta, Yogyakarta 55281, Indonesia; [email protected]