Content area

Abstract

My research aims to understand and design immersive visualization systems for a future of intuitive scientific analysis. There are many problems worth solving within scientific visualization that require cross-disciplinary solutions. The areas I’m interested in are (i) the combination of disparate datasets, (ii) the facilitation of flow between experts who want to synchronously collaborate on geologic analysis tasks over different platforms, and (iii) the integration of data provenance and uncertainty characterization with immersive terrain visualizations to support scientific interpretation. Over the past four years, I’ve maintained a rich collaboration with planetary geologists and NASA mission engineers while exploring solutions to their data visualization challenges, especially around multi-scale, multi-layered terrain visualization. I envision a future where immersive, game-engine-powered platforms transform planetary data into dynamic, interactive environments that enable real-time, cross-disciplinary collaboration.

Details

1010268
Title
Real-Time Rendering of Multiscale Planetary Data Across VR, AR, and Screen-Based Systems
Number of pages
156
Publication year
2025
Degree date
2025
School code
0010
Source
DAI-A 86/11(E), Dissertation Abstracts International
ISBN
9798314846872
Committee member
Turaga, Pavan; Bauer, D. B.
University/institution
Arizona State University
Department
Media Arts and Sciences
University location
United States -- Arizona
Degree
Ph.D.
Source type
Dissertation or Thesis
Language
English
Document type
Dissertation/Thesis
Dissertation/thesis number
31939751
ProQuest document ID
3198976386
Document URL
https://www.proquest.com/dissertations-theses/real-time-rendering-multiscale-planetary-data/docview/3198976386/se-2?accountid=208611
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.
Database
2 databases
  • ProQuest One Academic
  • ProQuest One Academic