Content area

Abstract

This thesis assesses how game audio that is designed to create immersion or presence in video games has an effect on the player’s ability to play the game. The paper outlines research to define immersive game audio in its role in video games as well as its dual nature as a carrier of information. I used Unreal Engine 5 to create an audio based game to test reaction time of the research subjects. The game advances with increasing difficulty due to a steady increase of immersive audio. Looking at how immersive audio impacts a player’s ability to react and make decisions, we can identify a threshold of tolerance, (or a lack thereof) for immersive audio before it starts to distract the player from important task related information. The results yield a prospective opportunity for the gaming industry, as technology progresses and moves forward and continues to utilize binaural signal processing for audio localization in virtual spaces.

Details

1010268
Title
Distractive Signal Processing in a 3D Digital Space a Study of Binaural Signal Processing in Video Games
Number of pages
177
Publication year
2025
Degree date
2025
School code
0765
Source
MAI 86/11(E), Masters Abstracts International
ISBN
9798314863343
Committee member
Merkel, Jeff; Thomen, Alexander
University/institution
University of Colorado at Denver
Department
Recording Arts
University location
United States -- Colorado
Degree
M.S.
Source type
Dissertation or Thesis
Language
English
Document type
Dissertation/Thesis
Dissertation/thesis number
32001705
ProQuest document ID
3201274668
Document URL
https://www.proquest.com/dissertations-theses/distractive-signal-processing-3d-digital-space/docview/3201274668/se-2?accountid=208611
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.
Database
ProQuest One Academic