Content area
Aim
This study employed a descriptive phenomenological approach to explore the experiences of undergraduate nursing students in the context of gamified computerized learning.
BackgroundIn the post-pandemic era, the importance of developing innovative computerized approaches to nursing education has become apparent, particularly in relation to the acquisition of clinical care skills. However, only limited research is available to guide this development.
DesignThe study employed a descriptive phenomenological approach to explore undergraduate nursing students’ perceptions and experiences with gamified computerized learning of care skills.
MethodsThe first author conducted individual interviews with 12 participants between April and June 2024. These interviews were audio-recorded, transcribed verbatim, and analyzed using Colaizzi's seven-step method. The study's rigor was evaluated according to Guba and Lincoln's criteria of credibility, transferability, dependability, and confirmability.
ResultsFour sub-themes—learning support, visualizing learning in the mind, goal-oriented learning, and learning outcomes—were synthesized into the central theme of a Synergistic Learning Approach to the development of a teaching-learning plan. The Synergistic Learning Approach highlights the importance of robust support structures to guide learners through learning and ensure access to necessary resources and feedback.
ConclusionThe findings indicated that gamified computerized learning provided an effective approach to the development of care skills, although it cannot fully replace hands-on experience. In particular, it offers a simple, accessible, and enjoyable tool for reviewing theoretical care knowledge and skills, allowing learners to engage in trial-and-error practice without risk to patient safety.
Details
Teaching methods;
Clinical skills;
Learning support;
Distance learning;
Medical education;
Emergency preparedness;
Teaching;
Knowledge;
Decision making;
Online instruction;
Nursing skills;
Pedagogy;
Nursing education;
Measurement techniques;
Nursing;
Educational objectives;
Interviews;
Pandemics;
Skill development;
Transferability;
Computerization;
Qualitative research;
Perceptions;
College students;
Credibility;
Nurses;
Learning;
Feedback;
Skills;
Gamification;
Learning outcomes;
Patients
; Chin-Yen, Han 2
; Huang, Ya-Ling 3
; Han-Chang, Ku 4
; Li-Chin, Chen 5 1 Research Fellow (joint appointment), New Taipei Municipal TuCheng Hospital, Chang Gung Medical Foundation, 2, West Sec. Jiapu Rd., Pu-tz City, Chiayi County 613, Taiwan; Department of Nursing, Chang Gung University of Science and Technology, New Taipei Municipal TuCheng Hospital, Chang Gung Medical Foundation, 2, West Sec. Jiapu Rd., Pu-tz City, Chiayi County 613, Taiwan
2 Research Fellow (joint appointment), New Taipei Municipal TuCheng Hospital, Chang Gung Medical Foundation, 261 Wenhua 1st Rd., Guishan Dist., Taoyuan 333, Taiwan; Department of Nursing, Chang Gung University of Science and Technology., New Taipei Municipal TuCheng Hospital, Chang Gung Medical Foundation, 261 Wenhua 1st Rd., Guishan Dist., Taoyuan 333, Taiwan
3 Faculty of Health (Nursing), Southern Cross University, Gold Coast, Queensland, Gold Coast Campus B7.47, Locked Mail Bag 4, Coolangatta (Southern Cross University), QLD 4225, Australia; School of Nursing and Midwifery, University of Southern Queensland, Ipswich, Queensland, Australia, Southern Cross University, Gold Coast, Queensland, Gold Coast Campus B7.47, Locked Mail Bag 4, Coolangatta (Southern Cross University), QLD 4225, Australia
4 Department of Nursing, Chang Gung University of Science and Technology, Chiayi County, No.2, Sec. W., Jiapu Rd., Puzi City, Chiayi County 61363, Taiwan,
5 Department of Administration Center, Chang Gung Medical Foundation, No. 5, Fuxing St., Guishan Dist., Taoyuan City 333423, Taiwan
2025-11-07