Content area
Aim
This study aimed to examine the effects of an integrated fall educational intervention on nursing students’ knowledge, attitude and self-efficacy. In addition, both immersive and non-immersive virtual simulations which were used in fall education were investigated in terms of usability, user experience and satisfaction among the participants.
BackgroundFalls among the older population have a significant impact on morbidity, mortality and healthcare costs, making it essential to incorporate fall risk assessment and management education into the geriatric nursing curriculum to prepare future nurses for improving older patients' health.
DesignThis study was a quasi-experimental study with a two-group, pretest-posttest design.
MethodNinety-two undergraduate nursing students were recruited with 36 in the experimental group and 56 in the control group. Data were collected through survey questionnaires before and after the intervention.
ResultsThere were significant improvements in both fall knowledge and self-efficacy following the intervention in the experimental group ( p < .001). In particular, compared with the control group, self-efficacy was significantly improved in the experimental group ( p < .01). Participants reported greater usability, attractiveness, perspicuity, novelty, stimulation, dependability, efficiency and satisfaction in the immersive compared with the non-immersive virtual simulation. However, some participants experienced some discomfort such as dizziness, motion sickness and the heaviness of the head-mounted display device.
ConclusionAn integrated fall educational intervention using virtual-reality simulations for nursing students can increase fall-related knowledge and self-efficacy. When designing an effective educational program, educators should consider the strengths and weaknesses of immersive and non-immersive virtual simulations.
Details
Patients;
Environment;
Self Efficacy;
Nursing Education;
Adult Learning;
Lecture Method;
Risk Assessment;
Effect Size;
Educational Assessment;
Cost Effectiveness;
Practicums;
Integrated Curriculum;
Seminars;
Control Groups;
Influence of Technology;
Administrator Education;
Experimental Groups;
Educational Methods;
Sanitary Facilities;
Nursing Students;
Quasiexperimental Design;
Safety Education;
Outcomes of Education;
Aging (Individuals)
Intervention;
Students;
Usability;
Curricula;
Older people;
Stimulation;
Seminars;
Virtual reality;
Medical education;
Motion sickness;
Simulation;
Fatigue;
Discomfort;
Health education;
Falls;
Nursing education;
Morbidity;
Health care expenditures;
Management development programmes;
Quasi-experimental methods;
Risk assessment;
Geriatrics;
Nursing;
Patients;
Educational programs;
Educational objectives;
Prevention;
Nursing care;
Self-efficacy;
College students;
Nurses;
Satisfaction;
Education;
Teachers;
Curriculum development;
Knowledge;
Student attitudes;
Risk management;
Health services;
Groups
; Lee, Dayeon 2
; Suh, Inyoung 3 ; Choi, Hyein 3
; Lee, Eunbi 3 1 The Research Institute of Nursing Science, College of Nursing, Seoul National University, Seoul, Republic of Korea
2 Research Institute of Nursing Science, School of Nursing, Hallym University, Chuncheon, Republic of Korea
3 College of Nursing, Seoul National University, Seoul, Republic of Korea