Content area

Abstract

Beginning in the 1970s, games went from being trivial and innocuous elements of childhood culture to major touchstones of North American popular culture. Games came to symbolize the dangers of a rapidly shifting technological and cultural landscape. This led to a series of moral panics that were centered upon these new, often complex, and increasingly realistic games that were apparently a source of moral corruption for children and teenagers. This view of games as a moral hazard for young people was often taken up by the news and mass-media, opening the path for many moral entrepreneurs to leverage ‘common sense’ Media Effects thinking and gamer stereotypes for their own personal gain. This thesis tracks the historical development of these interrelated phenomena from Death Race in 1976, the Satanic Panic of the 1980s, the Mortal Kombat hearings and finally to Doom and the Columbine Massacre in 1999.

Details

1010268
Business indexing term
Title
Playing a Dangerous Game: Games and the Development of Stereotypes in Moral Panics From 1976-1999
Number of pages
180
Publication year
2025
Degree date
2025
School code
0513
Source
MAI 86/11(E), Masters Abstracts International
ISBN
9798314897041
Committee member
Mitchell, Liam; Synenko, Joshua
University/institution
Trent University (Canada)
Department
Cultural Studies
University location
Canada -- Ontario, CA
Degree
M.A.
Source type
Dissertation or Thesis
Language
English
Document type
Dissertation/Thesis
Dissertation/thesis number
32040970
ProQuest document ID
3205306139
Document URL
https://www.proquest.com/dissertations-theses/playing-dangerous-game-games-development/docview/3205306139/se-2?accountid=208611
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.
Database
ProQuest One Academic