Content area

Abstract

Virtual reality technology has recently become a method of artistic expression, which brings new aesthetic experience to audiences. This paper discusses the application of virtual reality technology in animation creation and its influence on audience experience. The study compares the viewing experience of virtual reality animation and ordinary animation through questionnaire survey. The results show that virtual reality animation is better than traditional animation in terms of viewing effect and immersive experience. However, the highly immersive environment of virtual reality animation may make it difficult for the audience to distinguish between reality and virtual situations, resulting in psychological and physical discomfort, so this aspect still needs to be improved. This paper also discusses the potential and future research direction of virtual reality technology in animation creation, including personalized customization and interactive communication enhancement. This study has reference significance for the creation of virtual technology in animation.

Details

Title
The Research of Virtual Reality Technology in Animation Creation Based on Honeycomb Decomposition and Proportional Reduction Algorithm
Author
Yang, Dai 1 

 Shanghai Publishing and Printing College, China 
Volume
19
Issue
1
Pages
1-14
Number of pages
15
Publication year
2025
Publication date
2025
Publisher
IGI Global
Place of publication
Hershey
Country of publication
United States
ISSN
1557-3958
e-ISSN
1557-3966
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Milestone dates
2025-01-01 (pubdate)
ProQuest document ID
3205436403
Document URL
https://www.proquest.com/scholarly-journals/research-virtual-reality-technology-animation/docview/3205436403/se-2?accountid=208611
Copyright
© 2025. This work is published under https://creativecommons.org/licenses/by/4.0/ (the "License").  Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-12-15