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Abstract

Augmented Reality games like Pokémon GO have emerged as innovative solutions to counteract sedentary lifestyles by promoting physical activity, social interaction, and mental well-being. This study explores the impact of Pokémon GO on Croatian players, a demographic known for relatively low physical activity and rising obesity rates. Utilizing a 39-question online survey, data from 72 respondents were analyzed to assess the game 's contributions to players" physical, social, and mental health. The findings reveal that the average player spends 342 minutes per week in motion while playing the game, more than double the World Health Organization 's recommended minimum of 150 minutes. Additionally, 75% of players reported walking more frequently, 58.3% made new friends, and 55.6% experienced improved mental health, affirming the game 's multifaceted positive effects. By integrating quantitative measures with player self-assessments, this research extends the existing body of knowledge by focusing on a localized population, demonstrating Pokémon GO 's effectiveness in a cultural context marked by sedentary behavior. The study underscores the potential of augmented reality games to foster healthier lifestyles and provide engaging, scalable alternatives to traditional physical activity. These findings contribute to the broader understanding of how gamification and technology can enhance public health initiatives, paving the way for future interdisciplinary research on the design and implementation of health-focused games for diverse populations.

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Business indexing term
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Company / organization
Title
SOCIAL EFFECTS OF AUGMENTED REALITY AND POKÉMON GO ON PLAYER'S HEALTH AND WELL-BEING IN CROATIA
Author
Bazina, Nera 1 ; Bernik, Andrija 1 ; Tomicic, Igor 2 

 University North, Jurja Krizanica 31b, 42000 Varazdin, Croatia 
 Faculty of Organization and Informatics, University of Zagreb, 42000 Varazdin, Croatia 
Pages
268-278
Publication year
2025
Publication date
Dec 2025
Publisher
Varazdin Development and Entrepreneurship Agency (VADEA)
Place of publication
Varazdin
Country of publication
Croatia
Publication subject
ISSN
18496903
e-ISSN
18497535
Source type
Conference Paper
Language of publication
English
Document type
Conference Proceedings
ProQuest document ID
3207018755
Document URL
https://www.proquest.com/conference-papers-proceedings/social-effects-augmented-reality-pokémon-go-on/docview/3207018755/se-2?accountid=208611
Copyright
Copyright Varazdin Development and Entrepreneurship Agency (VADEA) 2025
Last updated
2025-05-31
Database
2 databases
  • ProQuest One Academic
  • ProQuest One Academic