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Abstract

In recent years, cutting-edge technologies have been increasingly integrated into sports to assess physical and cognitive capacities. Virtual Reality (VR) technology has emerged as a powerful tool, offering an immersive and controlled scenario for examining cognitive functions. In light of the growing adoption of VR-systems, this study aimed to investigate the differences in visual attention and response time (RT) between athletes and non-athletes utilizing a VR-system and evaluate the discriminatory power of VR assessments towards the two groups. Sixty-one participants (Age: 22 ± 1.8years; athletes = 33, non-athletes = 28) underwent two visual attention evaluations through the Multiple Object Tracking (MOT) paradigm and three RT evaluations, all within a fully immersive VR environment. The visual attention assessments included the “MOT Assessment” (MOT), which did not have a primary target to select, and the “MOT, Primary Target Onset” (MOT-PT), which required selecting a primary target. The three RT evaluations included Continuous RT (RT-C), RT with Inter-Time between stimuli (RT-I), and Go No-Go RT (RT-GNG). In all RT assessments, participants aimed to touch the target that turned green in the shortest time as possible. In the RT-GNG test, participants responded to green targets by touching them with the hand controllers and refrained from touching red targets. No differences were found between athletes and non-athletes in visual attention tasks. However, athletes outperformed non-athletes in RT assessments (RT-C: 504.8 ± 45.9ms vs. 549.1 ± 45.6ms; p < 0.001. RT-I: 481.1 ± 44.9ms vs. 534.2 ± 58.6ms; p < 0.001. RT-GNG: 502.9 ± 38.8ms vs. 555.6 ± 57.8ms; p < 0.001). ROC curve analysis demonstrated moderate accuracy in differentiating athletes from non-athletes in RT assessments (RT-C: AUC = 0.75, p < 0.001; RT-I: AUC = 0.75, p < 0.001; RT-GNG: AUC = 0.80, p < 0.001). These findings underscore the significant role of RT in distinguishing athletes from non-athletes and highlight the discriminative potential of VR-systems as valuable tools in sports evaluation. Including RT assessments into traditional training regimens could offer new insights for evaluating athletic performance.

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© 2025 Imperiali et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.