Content area
Interactive simulations have been shown to enhance conceptual understanding through multiple dynamic representations and supporting the inquiry process by offering repeated trials with rapid feedback. However, incorporating simulation-based activities into large-enrollment gateway courses presents challenges. In an effort to address this, we effectively utilized discussion/recitation sections to implement simulation-based collaborative concept development activities to promote pre-class learning. These simulation-based activities focused on three key concept areas—phases and phase changes, colligative properties, and chemical kinetics—and were integrated into a second-term general chemistry course. The impact of these activities on students’ conceptual learning, as well as their immediate and intermediate-term retention, were examined using a two-group quasi-experimental repeated-measures post-test design. Students in the experimental group participated in simulation-based concept development activities, while those in the control group received instructor-centered lectures. Post-activity and final exam assessments were used to measure students’ retention of concepts. Analysis of covariance revealed a significant difference between the two groups on the chemical kinetics assessments, indicating the effectiveness of these activities in pre-class learning and concept development.
Details
Educational Practices;
Educational Research;
Active Learning;
Learning Processes;
Discussion Groups;
Academic Achievement;
Learning Theories;
Class Size;
Meta Analysis;
Cooperative Learning;
Educational Change;
Chemistry;
Concept Formation;
Flipped Classroom;
Electronic Learning;
Evidence Based Practice;
Course Content;
Cognitive Ability;
Introductory Courses;
Learner Engagement;
Learning Modules;
Educational Facilities Improvement;
Classroom Environment;
Notetaking
Teaching methods;
Curricula;
School environment;
Mathematics education;
Chemistry;
STEM education;
Cognitive load;
Inquiry method;
Distance learning;
Cognition & reasoning;
Technology education;
Simulation;
Active learning;
Flipped classroom;
Educational objectives;
Science education;
Knowledge;
Critical thinking;
Collaborative learning;
Discussion groups;
Quasi-experimental methods
