Content area
Virtual Reality (VR) is transforming e-commerce, providing immersive and interactive shopping experiences that overcome the limitations of traditional platforms. This dissertation looks at the impact of VR on customer engagement, satisfaction and loyalty in an online shopping experience. Based on 316 responses, the research explores determining factors such as user familiarity, frequency of use and satisfaction levels, providing significant insights for both consumers and businesses.
The results reveal that greater familiarity with VR is associated with more frequent use and higher levels of satisfaction, underlining the need for intuitive interfaces and user education. Products such as electronics and fashion stand out as major beneficiaries, while the pattern of technology use has some relevance when we look at the level of education. The study also suggests that satisfaction may have some impact on the recommendation of this technology. These conclusions are supported by statistical analysis, including Pearson correlations and multiple regression models.
Practical implications include the creation of accessible tutorials, marketing campaigns focused on the benefits of VR and virtual environments optimized for different product categories. This study also contributes to the academic field by expanding the Technology Acceptance Model (TAM), integrating familiarity with VR as a key factor in its adoption.
Despite some limitations, such as the reliance on self-reported data and the focus on younger populations, the study suggests new directions for future research, including longitudinal analyses and diverse cultural contexts.
This dissertation not only demonstrates the transformative potential of VR in e-commerce, but also provides a strategic guide of key points for companies to explore endless possibilities for innovation in digital marketing in Portugal.