Content area

Abstract

Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D objects, all of which might not otherwise be possible in the physical world. Echoing the World Economic Forum's claim about VR reshaping education, this paper examines initiatives and implementations of VR at three different business-oriented universities. The authors explore learning scenarios that VR can enhance, share experiences when creating engaging learning experiences using VR, and describe challenges faced when implementing and deploying VR at their schools. By highlighting applications of VR in higher education, the paper shows how interacting with VR can enhance learning and enable students to develop digital skills with immersive technologies.

Details

1007399
Title
Exploring VR-Enhanced Learning in Business Education: A Multi-Site Study
Volume
23
Issue
5
Pages
30-43
Publication date
2025
Printer/Publisher
Information Systems and Computing Academic Professionals
Box 488, Wrightsville Beach, NC 28480
http://isedj.org
Publisher e-mail
Source type
Scholarly Journal
Peer reviewed
Yes
Summary language
English
Language of publication
English
Document type
Tests/Questionnaires, Report, Article
Subfile
ERIC, Current Index to Journals in Education (CIJE)
Accession number
EJ1471346
ProQuest document ID
3227887358
Document URL
https://www.proquest.com/scholarly-journals/exploring-vr-enhanced-learning-business-education/docview/3227887358/se-2?accountid=208611
Last updated
2025-07-08
Database
Education Research Index