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Abstract

Gamification has the potential to significantly enhance student engagement and motivation in educational contexts. However, there is a lack of empirical research that compares different guiding strategies between AI-driven gamified and non-gamified modes in virtual learning environments to scaffold language learning. This paper presents an empirical study that examines the impact of AI-driven gamification and learning strategies on the learning experience and outcomes in virtual environments for English-language learners. A gamified English learning prototype was designed and developed. A between-group experiment was established to compare different gamified scaffolding groups: a traditional linear group (storytelling), an AI-driven gamified linear group (task-based learning), and a gamified exploration group (self-regulated learning). One hundred students learning English as a second language participated in this study, and their learning conditions were evaluated across three dimensions: engagement, performance, and experience. The results suggest that traditional learning methods may not be as effective as the other two approaches; there may be other factors beyond in-game interaction and engagement time that influence learning and engagement. Moreover, the results show that different gamified learning modes are not the key factor affecting language learning. The research presents guidelines that can be applied when gamification and AI are utilised in virtual learning environments.

Details

1009240
Business indexing term
Title
AI-Powered Gamified Scaffolding: Transforming Learning in Virtual Learning Environment
Author
Jiang, Xuemei 1   VIAFID ORCID Logo  ; Wang, Rui 2   VIAFID ORCID Logo  ; Hoang Thuong 1   VIAFID ORCID Logo  ; Ranaweera Chathurika 1 ; Dong Chengzu 3 ; Myers, Trina 1   VIAFID ORCID Logo 

 School of Information Technology, Deakin University, Burwood, VIC 3125, Australia; [email protected] (X.J.); [email protected] (T.H.); [email protected] (C.R.); [email protected] (T.M.) 
 CSIRO Data61, Eveleigh, NSW 2015, Australia 
 Dvision of AI, School of Data Science, Lingnan University, Hong Kong, China 
Publication title
Volume
14
Issue
13
First page
2732
Number of pages
26
Publication year
2025
Publication date
2025
Publisher
MDPI AG
Place of publication
Basel
Country of publication
Switzerland
Publication subject
e-ISSN
20799292
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-07-07
Milestone dates
2025-06-02 (Received); 2025-07-04 (Accepted)
Publication history
 
 
   First posting date
07 Jul 2025
ProQuest document ID
3229143812
Document URL
https://www.proquest.com/scholarly-journals/ai-powered-gamified-scaffolding-transforming/docview/3229143812/se-2?accountid=208611
Copyright
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-11-07
Database
ProQuest One Academic