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© 2025. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Background:Cognitive remediation improves cognition and psychosocial functioning in individuals with psychotic disorders. The use of virtual reality (VR) to deliver cognitive remediation in immersive environments that mimic real cognitively challenging situations has the potential to increase engagement to treatment and further enhance its impact on functioning.

Objective:We aimed to codevelop a cognitive remediation program in VR with individuals with psychotic disorders and health care professionals to identify and address their needs.

Methods:Individuals with lived experience of a psychosis-spectrum condition (n=11) met 9 times and the health care professionals (n=7) met 3 times. Participants discussed personal and professional opinions on the challenges associated with cognitive difficulties in individuals with psychotic disorders. They also provided feedback on the program development.

Results:We discerned 4 themes from the content expert working groups: the need for a program to address cognitive impairments, the key program design elements to support cognitive rehabilitation, the importance of leveraging technology as an intervention tool, and the need to improve community functioning. In total, 3 themes were identified for the health care professionals: the need for a clinically relevant program that addresses the research-to-practice gap, the need to improve patient engagement in services, and the need for a program that addresses the limited resources in health care. The needs of our end-user experts were placed at the center of the program development process. When possible, we also integrated their suggestions, like the incorporation of a virtual coach within the immersive environment.

Conclusions:Individuals with lived experience and health care professionals have distinct needs, which have informed the co-design of a novel cognitive remediation program in VR, ThinkTactic VR. To our knowledge, ThinkTactic VR is one of the first co-designed and codeveloped cognitive remediation programs in VR using an iterative, user-centered approach involving both individuals with psychotic disorders and health care professionals.

Details

Title
Cognitive Remediation for Psychosis in Virtual Reality (ThinkTactic VR): Qualitative, Iterative, and User-Centered Codevelopment Study
Author
Yee, Jasmin  VIAFID ORCID Logo  ; Matheson, Hannah  VIAFID ORCID Logo  ; Bogie, Bryce J M  VIAFID ORCID Logo  ; Émilie Du Perron  VIAFID ORCID Logo  ; Thérond, Alexandra  VIAFID ORCID Logo  ; Charest, Maëlle  VIAFID ORCID Logo  ; Catheleine van Driel  VIAFID ORCID Logo  ; Goyette, Marika  VIAFID ORCID Logo  ; Lei, Ya Ting  VIAFID ORCID Logo  ; Noël, Chelsea  VIAFID ORCID Logo  ; Ariaratnam, Kagusthan  VIAFID ORCID Logo  ; Collins, Greg  VIAFID ORCID Logo  ; Gorman, Chris  VIAFID ORCID Logo  ; Ana-Maria Cretu  VIAFID ORCID Logo  ; Tremblay, Simon  VIAFID ORCID Logo  ; Rivard, Marie-Christine  VIAFID ORCID Logo  ; Cullwick, Catherine  VIAFID ORCID Logo  ; Morris, Crystal  VIAFID ORCID Logo  ; Attwood, David G  VIAFID ORCID Logo  ; Baines, Alexandra  VIAFID ORCID Logo  ; Stewart, Angela  VIAFID ORCID Logo  ; Bouchard, Stéphane  VIAFID ORCID Logo  ; Bowie, Christopher R  VIAFID ORCID Logo  ; Guimond, Synthia  VIAFID ORCID Logo 
First page
e69359
Section
Virtual Reality Interventions in Mental Health
Publication year
2025
Publication date
2025
Publisher
JMIR Publications
e-ISSN
23687959
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3232143336
Copyright
© 2025. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.