Content area
This study presents a case of community-integrated project-based learning (PBL) at a Japanese National Institute of Technology (KOSEN). Three students collaborated to design and build a rideable 5-inch gauge railway system, integrating mechanical design, brushless motor control, and computer vision. The project was showcased at public events and a partner high school, providing authentic feedback and enhancing learning relevance. Over 15 weeks, students engaged in hands-on prototyping, interdisciplinary teamwork, and real-world problem-solving. The course design was grounded in four educational frameworks: experiential learning, situated learning, constructive alignment, and self-regulated learning (SRL). SRL refers to students’ ability to plan, monitor, and reflect on their learning—a key skill for managing complex engineering tasks. A mixed-methods evaluation—including surveys, reflections, classroom observations, and communication logs—revealed significant gains in technical competence, engagement, and learner autonomy. Although limited by a small sample size, the study offers detailed insights into how small-scale, resource-conscious PBL can support meaningful interdisciplinary learning and community involvement. This case illustrates how the KOSEN approach, combining technical education with real-world application, can foster both domain-specific and transferable skills, and provides a model for broader implementation of authentic, student-driven engineering education.
Details
Educational Benefits;
Experiential Learning;
Learning Motivation;
Influence of Technology;
Active Learning;
Learning Processes;
Expertise;
Learning Theories;
Educational Technology;
Student Experience;
Cooperative Learning;
Case Studies;
Engineering Technology;
Alignment (Education);
Educational Objectives;
Student Motivation;
Holistic Approach;
Interdisciplinary Approach;
Engineering Education;
Course Content;
Learner Engagement;
Learning Objectives;
Methods Research;
Algorithms
Students;
Collaboration;
Curricula;
Instructional design;
Interdisciplinary aspects;
Questionnaires;
Feedback;
Case studies;
Teams;
Educational objectives;
Experiential learning;
Instructional scaffolding;
Research design;
3-D printers;
Engineering education;
Project-based learning;
Mixed methods research;
Qualitative research
