Content area

Abstract

The integration of virtual and augmented reality is transforming processes in the field of product design. This study evaluates the usability of immersive digital tools applied to industrial design through a combined market research and empirical case study, using the software ‘Gravity Sketch’ and the immersive headset ‘Meta Quest 3’. An embedded single case study was conducted based on the international standard ISO 9241-11, considering the dimensions of effectiveness, efficiency, and satisfaction, analysed through nine indicators: tasks completed, time to complete tasks, dimensional accuracy, interoperability, interactivity, fatigue, human error, learning curve, and perceived creativity. The results show a progressive improvement in user–system interaction across the seven Design Units, as users become more familiar with immersive technologies. Effectiveness improves as users gain experience, though it remains sensitive to design complexity. Efficiency shows favourable values even in early stages, reflecting operational fluency despite learning demands. Satisfaction records the greatest improvement, driven by smoother interaction and greater creative freedom. These findings highlight the potential of immersive tools to support design processes while also underlining the need for future research on sustained usability, interface ergonomics, and collaborative workflows in extended reality environments.

Details

1009240
Title
The Role of Virtual and Augmented Reality in Industrial Design: A Case Study of Usability Assessment
Author
Martín-Mariscal, Amanda 1   VIAFID ORCID Logo  ; Torres-Leal, Carmen 2 ; Aguilar-Planet, Teresa 2   VIAFID ORCID Logo  ; Peralta Estela 2   VIAFID ORCID Logo 

 Departamento de Ingeniería del Diseño, Escuela Politécnica Superior, Universidad de Sevilla, 41011 Sevilla, Spain; [email protected] (C.T.-L.); [email protected] (T.A.-P.), Instituto Universitario de Arquitectura y Ciencias de la Construcción, Universidad de Sevilla, 41012 Sevilla, Spain 
 Departamento de Ingeniería del Diseño, Escuela Politécnica Superior, Universidad de Sevilla, 41011 Sevilla, Spain; [email protected] (C.T.-L.); [email protected] (T.A.-P.) 
Publication title
Volume
15
Issue
15
First page
8725
Number of pages
32
Publication year
2025
Publication date
2025
Publisher
MDPI AG
Place of publication
Basel
Country of publication
Switzerland
Publication subject
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-08-07
Milestone dates
2025-06-30 (Received); 2025-08-06 (Accepted)
Publication history
 
 
   First posting date
07 Aug 2025
ProQuest document ID
3239021071
Document URL
https://www.proquest.com/scholarly-journals/role-virtual-augmented-reality-industrial-design/docview/3239021071/se-2?accountid=208611
Copyright
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-08-13
Database
ProQuest One Academic