Content area

Abstract

The current animation process is repetitive and labor intensive for the animators since the standard for animated videos is 24 frames per second. That means the animators have to draw 24 images for 1 second of motion. Frame interpolation reduces this labor by taking two images as an input and creating possible images that fit in between the two input images. It is still a topic of active research and improvement, but tools for animation are currently restrictive or lacking. The two key issues with the existing frame interpolation methods are unusual smoothness and limited scope of simple methods, and blending or distortion of the in-between frames in machine learning based methods. Our goal is to create an acceptable quality shortcut for independent creators, using a relatively simple model combining flow estimation and stroke identification techniques. Using the method proposed, the model in this paper can generate in-between sketch frames with a higher pixel to noise ratio compared to two of the baseline models presented in this work AnimeInbet and VFIT.

Details

1010268
Business indexing term
Title
Animation Frame Interpolation by Using Stroke-Level Correspondence and Intermediate Flow Estimation
Number of pages
36
Publication year
2025
Degree date
2025
School code
6453
Source
MAI 87/2(E), Masters Abstracts International
ISBN
9798291564417
Committee member
Chen, Haiquan
University/institution
California State University, Sacramento
Department
Computer Science Department
University location
United States -- California
Degree
M.S.
Source type
Dissertation or Thesis
Language
English
Document type
Dissertation/Thesis
Dissertation/thesis number
32038217
ProQuest document ID
3244288921
Document URL
https://www.proquest.com/dissertations-theses/animation-frame-interpolation-using-stroke-level/docview/3244288921/se-2?accountid=208611
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.
Database
ProQuest One Academic