Content area
Aim
The aim was to evaluate the effectiveness of an immersive 360° video-based VR simulation program for pressure injury management (VR-SIMPI) and explore new nurses’ perceptions and learning experiences qualitatively.
Background
Pressure injuries pose major healthcare challenge, causing patient discomfort, longer hospital stays and increased costs. Effective education for new nurses is essential, but traditional lecture-based training lacks hands-on experience. VR offers an innovative solution by providing immersive, interactive learning that enhances skill development and clinical decision-making.
Design
A quasi-experimental pretest-posttest design with a control group.
Methods
The study was conducted in a tertiary hospital in South Korea with 69 new nurses, divided into an experimental group (n = 35) receiving VR-SIMPI and a control group (n = 34) receiving lecture-based training. Nursing knowledge, performance confidence and clinical competency were assessed quantitatively; qualitative insights were collected through focus group interviews.
Results
The VR-SIMPI program significantly improved pressure injury nursing knowledge (z = -3.78, p < .001, ES = 0.90) and performance confidence (z = -8.40, p < .001, ES = 1.69) in the experimental group. Clinical competency also showed a large effect size (z = -7.00, p < .001, ES = 3.55) compared with the control group. Focus group interviews revealed that participants found the VR environment highly immersive and beneficial for mastering complex clinical scenarios.
Conclusions
VR-SIMPI significantly enhanced knowledge, confidence and competency among new nurses. These findings suggest that VR is a valuable nursing education tool. Future studies should explore its scalability and long-term impact.
Details
Hospitals;
Group Discussion;
Literature Reviews;
Data Collection;
Experiential Learning;
Interviews;
Injuries;
Knowledge Level;
Effect Size;
Instructional Effectiveness;
Evidence Based Practice;
Educational Environment;
Learner Engagement;
Algorithms;
Content Validity;
Focus Groups;
Clinical Experience;
Competence;
Control Groups;
Experimental Groups;
Educational Methods;
Learning Theories;
Learning Experience;
Educational Needs
Performance evaluation;
Virtual reality;
Medical education;
Simulation;
Patient safety;
Learning;
Pressure ulcers;
Knowledge;
Discomfort;
Hospitals;
Focus groups;
Nursing education;
Control groups;
Injuries;
Quasi-experimental methods;
Competence;
Nurses;
Health care;
Professional training;
Educational objectives;
Clinical decision making;
Interviews;
Experiential learning;
Prevention;
Nursing care;
Skill development;
Clinical nursing;
Confidence;
Medical personnel;
Training;
Health services;
Education;
Decision making;
Nursing;
Medical decision making;
Video recordings
; Jeong, Hye Won 2
1 Department of Nursing, Chonnam National University Hospital, 42 Jebong-ro, Dong-gu, Gwangju 61469, Republic of Korea, College of Nursing, Chonnam National University, 160, Baekseo-ro, Dong-gu, Gwangju, Republic of Korea
2 Department of Nursing, Korea National University of Transportation, 61, Daehak-ro, Yonggang-ri, Jeungpyeong-eup, Jeungpyeong-gun, Chungcheongbuk-do 27909, Republic of Korea