Content area
Aim
To identify and confirm the three core elements for evaluating serious games: frameworks, methods and indicators, by integrating the application of serious games in nursing education.
Background
Serious games have great potential in nursing education. Despite extensive research on evaluating serious games, no widely accepted or standardized evaluation in nursing education.
Design
The scope review was conducted according to the Joanna Briggs Institute methodology.
Methods
Nine databases, including Web of Science, PubMed, CINAHL, Embase, Cochrane Library, CNKI, Wanfang, CBM and VIPC Database, were searched for relevant studies from inception to December 2024.
Results
28 studies were included in this paper. There are two main theoretical frameworks regarding evaluation: the TURF usability framework and the TAM usability framework. Evaluation methods were categorized based on timing into three main types: pre-intervention, mid-intervention and post-intervention evaluations. The evaluation indicators were grouped into three main types: knowledge objectives, competency objectives and emotional goals, encompassing 18 indicators. Among them, there were three evaluation indicators related to knowledge objectives, 10 evaluation indicators related to competence objectives and five evaluation indicators related to emotional objectives.
Conclusions
At present, the evaluation of serious games in nursing education requires refinement. A systematic and highly directive evaluation framework is needed. It is imperative to develop a thorough, holistic and dynamic theoretical framework for evaluation based on the educational targets, courses and game types, standardize evaluation tools and techniques and enrich the content of evaluation indicators.
Details
Computer Simulation;
Evaluation Research;
Literature Reviews;
Nurses;
Nursing Education;
Influence of Technology;
Addition;
Educational Methods;
Medical Education;
Educational Technology;
Nursing Students;
Reference Materials;
Evidence;
Computer Oriented Programs;
Databases;
Competency Based Education;
Educational Objectives;
Information Seeking;
Electronic Learning;
Database Management Systems;
Definitions;
Game Based Learning;
Educational Games;
Educational Strategies