Content area

Abstract

Background

English second language (ESL) and English foreign language (EFL) vocabulary learning play a vital role in success in higher education. However, traditional vocabulary learning methods can be time-consuming, demotivating, and ineffective. Recent technological developments offer engaging and immersive methods for vocabulary learning, such as virtual reality (VR).

Objectives

This systematic review synthesizes research on VR in ESL/EFL vocabulary learning within higher education, focusing on demographic, software, and platform trends. It examines how VR has been adopted over the past decade and explores the benefits and challenges experienced by university students using VR for vocabulary learning.

Methods

A systematic search was conducted using Google Scholar, EBSCO, and Web of Science databases, focusing on quantitative and qualitative studies published from 2013 to 2023. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines were followed to ensure a rigorous review process.

Results

The review examined 23 studies involving 1,500 participants, with 78.3% being undergraduates, who used VR platforms such as Google Expeditions, EduVenture, and Unity through role-playing, interactive scenarios, and content creation. Despite challenges like technical issues and physical discomfort, the studies highlighted benefits including enhanced vocabulary retention, learner engagement, motivation, confidence, and support for autonomous, personalized learning.

Conclusions

This systematic review highlights the potential of VR in enhancing ESL/EFL vocabulary learning in higher education. Despite challenges like technical issues and costs, VR offers engaging and effective learning experiences. Future research should address these challenges and explore VR's long-term effects on language learning outcomes. Additionally, professional development (PD) should prioritize accessibility and inclusivity, ensuring VR tools are adaptable to diverse learner needs. By aligning PD with both computational thinking and English language acquisition goals, institutions can foster more effective and sustainable integration of VR in language education.

Details

1009240
Business indexing term
Research method
Title
Systematic review of virtual reality's uses on vocabulary learning in higher education
Author
Alhawsawi, Sajjadllah 1 ; Alzaid, Faten 1   VIAFID ORCID Logo 

 King Saud Bin Abdulaziz University for Health Science; King Abdullah International Medical Research Center (KAIMRC), English Department, College of Science and Health Professions, Riyadh, Saudi Arabia (GRID:grid.412149.b) (ISNI:0000 0004 0608 0662) 
Publication title
Volume
12
Issue
1
Pages
60
Publication year
2025
Publication date
Dec 2025
Publisher
Springer Nature B.V.
Place of publication
Heidelberg
Country of publication
Netherlands
e-ISSN
21967091
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-09-26
Milestone dates
2025-09-19 (Registration); 2025-02-04 (Received); 2025-09-18 (Accepted)
Publication history
 
 
   First posting date
26 Sep 2025
ProQuest document ID
3255903962
Document URL
https://www.proquest.com/scholarly-journals/systematic-review-virtual-realitys-uses-on/docview/3255903962/se-2?accountid=208611
Copyright
© The Author(s) 2025. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-11-07
Database
4 databases
  • Coronavirus Research Database
  • Education Research Index
  • ProQuest One Academic
  • ProQuest One Academic