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Abstract

Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality video game to introduce and teach learners to Java programming. This new integration offers real-time accommodation to the learners' performance through dynamically balancing challenges and competencies (Flow Theory) and personalized, data-driven feedback (FCMs) and motivational stimulation through interactive gamified mechanisms (Gamification). With the use of FCMs to enable real-time personalization, this approach offers the ideal balance between competence and challenge to ensure deeper understanding of the subject matter. A comprehensive analysis verified significant improvements to the task performance, knowledge outcomes, along with the reduction of errors, validating the effectiveness of this adaptive VR method. The future of a more efficient and adaptive learning VR is made possible through this research that offers new knowledge about the integration of cognitive engagement, motivational aspects, and adaptive AI-powered learning.

Details

1009240
Business indexing term
Company / organization
Title
An adaptive virtual reality game for programming education using fuzzy cognitive maps and pedagogical models
Author
Marougkas, Andreas 1 ; Troussas, Christos 1   VIAFID ORCID Logo  ; Krouska, Akrivi 1 ; Sgouropoulou, Cleo 1 

 University of West Attica, Greece, Department of Informatics and Computer Engineering, Athens, Greece (GRID:grid.499377.7) (ISNI:0000 0004 7222 9074) 
Publication title
Volume
12
Issue
1
Pages
62
Publication year
2025
Publication date
Dec 2025
Publisher
Springer Nature B.V.
Place of publication
Heidelberg
Country of publication
Netherlands
e-ISSN
21967091
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-09-30
Milestone dates
2025-05-13 (Registration); 2025-01-08 (Received); 2025-05-07 (Accepted)
Publication history
 
 
   First posting date
30 Sep 2025
ProQuest document ID
3255981035
Document URL
https://www.proquest.com/scholarly-journals/adaptive-virtual-reality-game-programming/docview/3255981035/se-2?accountid=208611
Copyright
© The Author(s) 2025. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-10-01
Database
3 databases
  • Coronavirus Research Database
  • Education Research Index
  • ProQuest One Academic