Content area

Abstract

Esta investigación parte de la hipótesis de que el artefacto ludoficcional, como elemento interactivo, pueda albergar un espacio de creación a través de una mirada documental implícita y participante a partir de las propias mecánicas lúdicas y la implicación del jugador en el ecosistema ludonarrativo. Se realiza un ejercicio de contemplación lúdica y de participación visual activa del espacio jugable a partir de las mecánicas vinculadas al registro sonoro y fotográfico. Abordamos Season A Letter to the future(Scavengers Studio, 2023), Dordogne(Un Je Ne Sais Quoi y Umanimation, 2023) y Natsu-Mon 20th Century Summer Kid (Toybox y Millennium Kitchen, 2024), obras cuyas mecánicas empujan al jugador a documentar la nostalgia y la memoria mediante un ejercicio fotográfico y sonoro gracias a la narrativa ambiental. Adoptamos una metodología cercana a los game studies y a la narrativa fílmica, utilizando los recursos que nos brinda el análisis ludonarrativo y la capacidad constructora del documental. Los resultados obtenidos nos descubren la capacidad creadora que obtiene el jugador como agente constructor del relato dentro de la historia en el mundo ludoficcional, revelando una mirada única e irreplicable dentro de cada partida en el objeto videolúdico y la experiencia documental adquirida a partir de las mecánicas primarias.

Alternate abstract:

This research is based on the hypothesis that the game-fictional artifact, as an interactive element, can harbor a creation space through an implicit and participating documentary gaze based on the game mechanics and the player's involvement in the ludonarrative ecosystem. An exercise of playful contemplation and active visual participation of the playable space is carried out from the mechanics linked to the sound and photographic record. We approach Season A Letter to the future (Scavengers Studio, 2023), Dordogne(Un Je Ne Sais Quoi and Umanimation, 2023) and Natsu-Mon 20th Century Summer Kid (Toybox and Millennium Kitchen, 2024), video games whose mechanics push the player to document nostalgia and memory through a photographic and sound exercise thanks to the environmental narrative. We adopt a methodology close to game studies and filmic narrative, using the resources provided by ludonarrative analysis and the constructive capacity of the documentary. The results reveal the creative capacity obtained by the player as a narrative construction agent within the story in the ludonarrative world, revealing a unique and irreplicable look within each game in the videoludic object and the documentary experience acquired from the primary mechanics.

Details

1009240
Company / organization
Title
Procesos de creación en torno a la memoria lúdica. Un estudio de prácticas documentales en videojuegos
Alternate title
Creative processes around playful memory. A study of documentary practices in video games
Publication title
Volume
37
Issue
4
Pages
823-833
Number of pages
12
Publication year
2025
Publication date
2025
Section
Artículos
Publisher
Universidad Complutense de Madrid
Place of publication
Madrid
Country of publication
Spain
Publication subject
ISSN
1131-5598
e-ISSN
1988-2408
Source type
Scholarly Journal
Language of publication
Spanish
Document type
Journal Article
Publication history
 
 
Online publication date
2025-10-08
Milestone dates
2025-06-05 (Submitted); 2025-10-08 (Created); 2025-10-08 (Issued); 2025-10-08 (Modified); 2025-10-08 (Published)
Publication history
 
 
   First posting date
08 Oct 2025
ProQuest document ID
3264327583
Document URL
https://www.proquest.com/scholarly-journals/procesos-de-creación-en-torno-la-memoria-lúdica/docview/3264327583/se-2?accountid=208611
Copyright
© 2025. This work is licensed under https://creativecommons.org/licenses/by/4.0/legalcode (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-11-10
Database
ProQuest One Academic