Content area

Abstract

The design of serious games for learning is shaped by a fundamental tension between realism and abstraction. Realism in serious games can manifest in multiple dimensions, such as graphical fidelity, sound design, game mechanics, narrative structure etc. Some serious games aim for high-fidelity simulation, replicating real-world scenarios as closely as possible (e.g., flight simulators or medical training applications). Others may incorporate abstract elements while still being grounded in real-world principles, such as strategy games that simplify complex decision-making processes. Abstraction, by removing unnecessary complexity, may reduce extraneous cognitive load and enhance generalisation of learning. In contrast, realism may support situated learning and contextual skill transfer, particularly when training requires familiarity with real-world environments. To better understand the implications of abstraction and realism in serious game design, this paper comparatively explores two case studies: FLIGBY, a corporate leadership development game Cipher, a languagelearning game designed for children. Findings identify six key dimensions that differentiate abstraction and realism in serious games: visual style, audio style, mechanics and interface, rule systems and feedback. Engagement, motivation and cultural perception are also considered, noting that realism may appeal more in professional settings, while abstraction may be particularly effective in child-centred learning environments. This research contributes to the broader field of serious games by providing a conceptual framework to guide educators, game designers and researchers in making informed design decisions, also offering a foundation for future empirical research.

Details

Business indexing term
Title
The Spectrum of Abstraction and Realism in Serious Games for Learning
Author
Risley, Kristina 1 ; Buzady, Zoltan 2 ; Xu, Liang 3 

 University of Southampton, UK 
 Corvinus University of Budapest, Hungary 
 Dublin City University, Ireland 
Volume
2
Pages
733-741
Number of pages
10
Publication year
2025
Publication date
Oct 2025
Publisher
Academic Conferences International Limited
Place of publication
Reading
Country of publication
United Kingdom
Publication subject
ISSN
2049-0992
e-ISSN
2049-100X
Source type
Conference Paper
Language of publication
English
Document type
Conference Proceedings
ProQuest document ID
3269933681
Document URL
https://www.proquest.com/conference-papers-proceedings/spectrum-abstraction-realism-serious-games/docview/3269933681/se-2?accountid=208611
Copyright
Copyright Academic Conferences International Limited 2025
Last updated
2025-11-08
Database
2 databases
  • ProQuest One Academic
  • ProQuest One Academic