Content area

Abstract

This paper explores the potential of video games as an effective medium for teaching programming concepts to children leveraging gamification principles to enhance engagement. Through the development and testing of an educational game called "Codonia" implementing challenge-based learning and interactive feedback, this research examines how game mechanics support problem-solving and logical thinking. After a qualitative and quantitative study, the results indicate that gamification fosters increased motivation and confidence, suggesting that well-structured educational games can complement or surpass traditional teaching methods. By demonstrating how digital learning environments encourage experimentation and sustained engagement, this study contributes to the broader discourse on innovative educational tools for programming instruction.

Details

Business indexing term
Title
Enhancing Programming Learnability for Children Through Video Games
Author
Volina, Nora 1 ; Hlavacs, Helmut 1 

 University of Vienna, Austria 
Volume
2
Pages
1037-1045
Number of pages
10
Publication year
2025
Publication date
Oct 2025
Publisher
Academic Conferences International Limited
Place of publication
Reading
Country of publication
United Kingdom
Publication subject
ISSN
2049-0992
e-ISSN
2049-100X
Source type
Conference Paper
Language of publication
English
Document type
Conference Proceedings
ProQuest document ID
3269933800
Document URL
https://www.proquest.com/conference-papers-proceedings/enhancing-programming-learnability-children/docview/3269933800/se-2?accountid=208611
Copyright
Copyright Academic Conferences International Limited 2025
Last updated
2025-11-08
Database
2 databases
  • ProQuest One Academic
  • ProQuest One Academic