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Abstract

Aim

This study aims to evaluate the impact of virtual gaming simulation on perceived learning outcomes and self-directed learning ability among psychiatric nursing students, offering an innovative approach to address the limitations of traditional clinical training in psychiatric nursing education.

Background

Psychiatric nursing poses unique challenges due to complex patient interactions and limited student experience, often leading to anxiety. Virtual gaming simulations (VGS) replicate clinical experiences, enhancing students' knowledge, confidence, and competence, particularly in mental health care, further boosting engagement, motivation, and self-directed learning.

Design

A quasi-experimental design with a pre-and post-test non-equivalent control group at Menoufia University, Egypt.

Methods

We implemented the "Therapeutic Communication and Mental Health Assessment" VGS to simulate real-world patient interactions. Data collection involved the Gameful Experience Scale (GAMEX), Perceived Learning Scale (CAP), and Self-Directed Learning Instrument (SDLI) for 247 fourth-year students, divided into control and study groups. Data were analysed using chi-square, t-tests, and generalized estimating equations (GEE).

Results

VGS significantly enhanced learning outcomes and had a profound impact on students, with significant improvements observed across all GAMEX dimensions and a highly significant increase in perceived learning (p < 0.001).

Students demonstrated enhanced self-directed learning skills post-VGS.

Conclusion

VGS is a transformative teaching strategy in psychiatric nursing education. It augments traditional simulations with gamification and fosters the development of clinical skills while paving the way for future research and incorporating virtual reality technology.

Details

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Title
Virtual gaming simulation and its impact on psychiatric nursing students’ perceived learning and self-directed learning ability
Author
Abo Shereda, Hanaa M. 1 ; Nasser, Seema 2 ; Dawood, Eman 1 ; Shattla, Safaa 3 

 Department of Psychiatric and Mental Health Nursing, Faculty of Nursing, Menoufia University, Egypt, Department of Nursing, College of Nursing, King Saud bin Abdulaziz University for Health Sciences, Riyadh, Saudi Arabia, King Abdullah International Medical Research Center, Riyadh, Saudi Arabia, Ministry of the National Guard - Health Affairs, Riyadh, Saudi Arabia 
 Department of Nursing, College of Nursing, King Saud bin Abdulaziz University for Health Sciences, Riyadh, Saudi Arabia, King Abdullah International Medical Research Center, Riyadh, Saudi Arabia, Ministry of the National Guard - Health Affairs, Riyadh, Saudi Arabia 
 Department of Psychiatric and Mental Health Nursing, Faculty of Nursing, Menoufia University, Egypt, King Khalid University, Faculty of Nursing, Khamis Mushait, Saudi Arabia 
Publication title
Volume
88
First page
104584
End page
104584
Number of pages
10
Publication year
2025
Publication date
Oct 2025
Publisher
Elsevier Limited
Place of publication
Kidlington
Country of publication
United Kingdom
ISSN
14715953
e-ISSN
18735223
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
ProQuest document ID
3270292420
Document URL
https://www.proquest.com/scholarly-journals/virtual-gaming-simulation-impact-on-psychiatric/docview/3270292420/se-2?accountid=208611
Copyright
© 2025 Elsevier Ltd
Last updated
2025-11-19
Database
ProQuest One Academic