Content area
Advances in information and communication technologies (ICT) coupled with artificial intelligence have made computer programming skills indispensable for IT majors and for an increasing number of other science, technology, engineering, and mathematics (STEM) disciplines. Like any hands-on skill, mastering computer programming requires dedicated time, patience, focus, and persistent effort. Understanding students' learning strategies as they engage in computer programming activities can reduce attrition and lay a solid foundation for a successful career in IT/STEM disciplines. This paper focuses on developing the cognitive programming engagement (CPE) scale, which builds on existing cognitive engagement measures. Self-reported data from undergraduate IT students who are learning computer programming show that CPE supports four-dimensional learning strategies: memorization, practice, analysis, and visualization, which aligns with the levels of Bloom's Taxonomy. The new scale supports confirmatory, discriminant, and predictive validity and tests on programming self-efficacy and coding grit with acceptable predictive validity. IT/STEM educators can use the scale to assess and evaluate students" learning and improve their teaching strategies.
Details
Critical Thinking;
Attrition (Research Studies);
Cognitive Processes;
Academic Achievement;
College Entrance Examinations;
Majors (Students);
Learner Engagement;
Educational Strategies;
Low Achievement;
Accreditation (Institutions);
High Achievement;
Instructional Innovation;
Influence of Technology;
Learning Strategies;
Learning Processes;
Educational Technology;
Student Experience;
Engineering Technology;
Computer Science;
Cognitive Measurement;
College Students;
Information Systems;
Educational Experience;
Higher Education
Attrition;
Mathematics;
Science and technology;
Classification;
College students;
Blooms taxonomy;
Cognitive development;
Student participation;
Classroom communication;
Taxonomy;
Test validity and reliability;
Cognition;
Teachers;
Strategies;
Artificial intelligence;
Computers;
Reflective teaching;
Computer mediated communication;
Predictive validity;
Information technology;
Learning;
Students;
Computer programming;
Visualization;
Deep learning;
Teaching;
Success;
Communications technology;
STEM education;
Learning strategies;
Teaching methods;
Skills;
Memorization;
Self-efficacy