Content area
Service Function Chain (SFC) is a framework that dynamically orchestrates Virtual Network Functions (VNFs) and is essential to enhancing resource scheduling efficiency. However, traditional scheduling methods face several limitations, such as low matching efficiency, suboptimal resource utilization, and limited global coordination capabilities. To this end, we propose a multi-objective scheduling algorithm for SFCs based on matching games (SFC-GS). First, a multi-objective cooperative optimization model is established that aims to reduce scheduling time, increase request acceptance rate, lower latency, and minimize resource consumption. Second, a matching model is developed through the construction of preference lists for service nodes and VNFs, followed by multi-round iterative matching. In each round, only the resource status of the current and neighboring nodes is evaluated, thereby reducing computational complexity and improving response speed. Finally, a hierarchical batch processing strategy is introduced, in which service requests are scheduled in priority-based batches, and subsequent allocations are dynamically adjusted based on feedback from previous batches. This establishes a low-overhead iterative optimization mechanism to achieve global resource optimization. Experimental results demonstrate that, compared to baseline methods, SFC-GS improves request acceptance rate and resource utilization by approximately 8%, reduces latency and resource consumption by around 10%, and offers clear advantages in scheduling time.
Details
Scheduling;
Integer programming;
Deep learning;
Matching;
Virtual private networks;
Optimization;
Allocations;
Flexibility;
Nodes;
Resource scheduling;
Algorithms;
Quality of service;
Linear programming;
Virtual networks;
Multiple objective analysis;
Resource utilization;
Consumption;
Efficiency;
Optimization models;
Batch processing
1 Transmission Operation and Inspection Center, State Grid Zhengzhou Electric Power Supply Company, Zhengzhou 450007, China; [email protected] (S.K.); [email protected] (M.N.)
2 College of Electronics & Communication Engineering, Shenzhen Polytechnic University, Shenzhen 518005, China
3 College of Software Engineering, Zhengzhou University of Light Industry, Zhengzhou 450007, China; [email protected] (H.L.); [email protected] (S.L.); [email protected] (R.C.)