Content area

Abstract

Rapidly evolving academic and professional environments require essential skills such as communication, collaboration, creativity and critical thinking, which are not typically learned and assessed explicitly in formal education. These skills encompass a significant part of the competencies and are increasingly valued in an AI-driven workforce because they cannot be easily replicated by machines. However, despite their growing relevance, students often lack awareness of the role and value of soft skills, and higher education institutions frequently address them only indirectly through contentfocused, lecture-based instruction. This study responds to both the pedagogical gap and the challenges posed by the upskilling need within higher education by exploring how gamification can support the development of soft skills in academic settings. Using a participatory design approach, we conducted a Future Workshop with 52 master's students in informatics at a university in southern Sweden. The workshop facilitated structured engagement in critique, ideation, and prototyping phases, during which seven student groups identified barriers to soft skills development and proposed gamified, digitally mediated solutions to enhance learning and engagement. A short questionnaire administered at the outset captured students' baseline understanding of soft skills. The workshop produced several low-fidelity prototypes that illustrate how gamification can be integrated into curricula to develop soft skills through active, real-time application. The findings demonstrate how, in a participatory setting, students co-design meaningful learning environments and inform new directions for teaching practice. Furthermore, this study exemplifies the potential of the Future Workshop methodology to support students in developing interpersonal competencies and soft skills as part of their formal education, while also enhancing their ability to demonstrate knowledge and hard skills in a more GAI-resilient examination format.

Details

Title
Co-Designing Gamified Learning for Soft Skills: A Participatory Future Workshop
Author
Aghaee, Naghmeh 1 ; Karunaratne, Thashmee 2 ; Bandelin, Jakob 3 

 Lund University, Department of Informatics, Lund, Sweden 
 KTH - Royal Institute of Technology, Department of Digital Learning, Stockholm, Sweden 
 Uppsala University, Department of Informatics and Media, Uppsala, Sweden 
Publication title
Pages
1-10
Number of pages
11
Publication year
2025
Publication date
Oct 2025
Publisher
Academic Conferences International Limited
Place of publication
Kidmore End
Country of publication
United Kingdom
ISSN
2048-8637
e-ISSN
2048-8645
Source type
Conference Paper
Language of publication
English
Document type
Conference Proceedings
ProQuest document ID
3279067143
Document URL
https://www.proquest.com/conference-papers-proceedings/co-designing-gamified-learning-soft-skills/docview/3279067143/se-2?accountid=208611
Copyright
Copyright Academic Conferences International Limited 2025
Last updated
2025-12-05
Database
2 databases
  • ProQuest One Academic
  • ProQuest One Academic