Content area

Abstract

Multiple studies have investigated how serious games can foster learning in the context of education. However, findings on the impact of developing such serious games as an instructional approach are still limited, especially in education for sustainable development. Thus, this paper presents the Serious Game Development as an Instructional Approach (SGDIA) framework based on the ADDIE concept. Subsequently, a proof-of-concept study is applied to evaluate the impact of the course concept on learning. In an experimental pre-post study design at two German universities (n = 48), the effects on socio-emotional (values, self-efficacy) and cognitive (understanding, critical reflection) learning objectives relevant to education for sustainable development have been tested. The findings show that self-efficacy and pro-environmental values increased significantly after students participated in the serious game design course over three months. Additionally, in 23 out of the 48 participants, students who sought understanding during the three months of the teaching setting were more likely to critically reflect. As low-level methods of creating game content, such as simple game engines using visual programming, are becoming more widespread, the paper demonstrates how creating serious games can be a valid instructional method. Based on the findings, the potential of developing serious games as an instructional approach in higher education is discussed.

Details

1009240
Business indexing term
Title
A framework for serious game development as an instructional approach (SGDIA): proof-of-concept for students’ self-efficacy, values, and critical reflection
Author
Spangenberger, Pia 1   VIAFID ORCID Logo  ; Schultze-Krumbholz, Anja 2 ; Kruse, Linda 3 ; Geiger, Sonja M. 4 ; Löde, Vanessa 5 ; Pole, Louisa Klara 1 ; Nebel, Steve 1 

 University of Potsdam, Department of Education, Potsdam, Germany (GRID:grid.11348.3f) (ISNI:0000 0001 0942 1117) 
 Technische Universität Berlin, Department of Educational Psychology, Berlin, Germany (GRID:grid.6734.6) (ISNI:0000 0001 2292 8254) 
 University of Applied Sciences Mainz, Department of Media Design, Mainz, Germany (GRID:grid.465974.d) (ISNI:0000 0001 0657 007X) 
 Eberswalde University for Sustainable Development, Chair of Psychology and Marketing in Sustainable Agriculture and Food Management, Eberswalde, Germany (GRID:grid.461663.0) (ISNI:0000 0001 0536 4434) 
 Freie Universität Berlin, Department of Education, Berlin, Germany (GRID:grid.14095.39) (ISNI:0000 0001 2185 5786) 
Volume
22
Issue
1
Pages
75
Publication year
2025
Publication date
Dec 2025
Publisher
Springer Nature B.V.
Place of publication
Heidelberg
Country of publication
Netherlands
e-ISSN
23659440
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-12-12
Milestone dates
2025-11-18 (Registration); 2025-03-22 (Received); 2025-11-17 (Accepted)
Publication history
 
 
   First posting date
12 Dec 2025
ProQuest document ID
3281910965
Document URL
https://www.proquest.com/scholarly-journals/framework-serious-game-development-as/docview/3281910965/se-2?accountid=208611
Copyright
© The Author(s) 2025. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-12-12
Database
3 databases
  • Education Research Index
  • ProQuest One Academic
  • ProQuest One Academic