Content area

Abstract

The successful implementation of demand-responsive transportation services is often hindered due to difficulties associated with economic viability. With the aim of reducing service operational costs and environmental impact, this paper proposes an architecture that enables user-driven optimisation through the modification of their travel preferences. Specifically, the paper presents two modules which, integrated with a demand-responsive system, enable vehicle route optimisation, thus saving on costs derived from travelled kilometres and vehicle maintenance. On the one hand, the request modification module computes feasible modifications of the origin or destination stops in a customer travel request, changing them to neighbouring stops such that the transportation routes are simplified. On the other hand, a gamification module is implemented to motivate the customer's acceptance of their request modification. Such a motivation is achieved by offering a personalised reward coupled with each modification, computed taking into account user preferences. Upon the acceptance of a modification, the user receives the reward, which may represent social or monetary benefits within the gamified demand-responsive service. The current research formalises both modules and tests their optimisation potential through the development of a case study in transportation scenarios with variable fleet sizes and demand intensities. The results indicate that the implementation of request modifications can save up to 5 % of a fleet's operational costs if the right conditions are met. Moreover, when the flexibility of the request modification module is increased, savings may increase, however, at the cost of the customer's preferred travel parameters. Thus, a balance between optimisation potential and user satisfaction must be sought.

Details

1009240
Business indexing term
Title
Integrating Gamification with Demand-Responsive Transportation: An Approach to User-Driven Optimisation
Volume
14
First page
e32956
Number of pages
33
Publication year
2025
Publication date
2025
Section
Articles
Publisher
Ediciones Universidad de Salamanca
Place of publication
Salamanca
Country of publication
Spain
e-ISSN
22552863
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-07-04
Milestone dates
2025-07-04 (Created); 2025-03-04 (Submitted); 2025-02-27 (Issued); 2025-07-04 (Modified); 2025-07-04 (Accepted)
Publication history
 
 
   First posting date
04 Jul 2025
ProQuest document ID
3282913674
Document URL
https://www.proquest.com/scholarly-journals/integrating-gamification-with-demand-responsive/docview/3282913674/se-2?accountid=208611
Copyright
© 2025. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-12-15
Database
ProQuest One Academic