Content area
STEM (Science, Technology, Engineering, and Mathematics) is essential for the development of 21st-century skills, particularly in a world driven by technological innovation. However, in vulnerable school contexts, access to meaningful STEM experiences remains limited. This study addresses this issue through the design and implementation of a didactic strategy in a public high school in Bogotá, Colombia, based on two educational resources: the BioSen electronic board, which is compatible with Arduino technology and designed to acquire physiological signals such as electrocardiography (ECG), electromyography (EMG), electrooculography (EOG), and body temperature; and the Space Exploration instructional guide, which is organized around contextualized learning missions. This study employed a quasi-experimental mixed-methods design that combined pre–post perception questionnaires, unstructured classroom observations, and a contextualized knowledge test administered to three student groups. Findings demonstrate that after eight weeks of implementation with upper secondary students, the strategy had a positive impact on the development of 21st-century skills, such as creativity, computational thinking, and critical thinking. These skills were assessed through a mixed quasi-experimental design combining perception questionnaires, qualitative observations, and knowledge evaluations. Unlike the control groups, students who participated in the intervention adjusted their self-perceptions when facing real-world challenges and showed progress in the application of key competencies. Overall, the results support the effectiveness of integrating low-cost biomedical tools with gamified STEM instruction to enhance higher-order thinking skills and student engagement in vulnerable educational contexts.
Details
Data Collection;
Experiential Learning;
Active Learning;
Communication (Thought Transfer);
Construction (Process);
Student Motivation;
Educational Assessment;
Biomedicine;
Engineering Education;
Educational Environment;
Learner Engagement;
Educational Media;
Educational Strategies;
Competence;
Educational Resources;
Experimental Groups;
Learning Strategies;
Equal Education;
Educational Technology;
Electronic Equipment;
21st Century Skills;
Family Income;
Creativity;
Educational Principles
Physiology;
Students;
Teaching methods;
Collaboration;
Communication;
Instructional design;
Initiatives;
Educational technology;
Biomedical engineering;
21st century;
Systems stability;
Reflective teaching;
Science education;
Computer engineering;
Didacticism;
Critical thinking;
Learning;
Pedagogy;
STEM education;
Technology education;
Space exploration;
Data collection;
Creativity;
Gamification;
Mixed methods research;
Quasi-experimental methods
1 Faculty of Engineering and Basic Sciences, Universidad Central, Bogota 110311, Colombia; [email protected]
2 Faculty of Engineering and Basic Sciences, Universidad Central, Bogota 110311, Colombia; [email protected], Witchger School of Engineering, Marian University, Indianapolis, IN 46222, USA