Content area

Abstract

The growth of electronic word-of-mouth (eWOM) on digital platforms has heightened the need to distinguish authentic user-generated content from covert promotional material. This study proposes an integrated framework combining Natural Language Processing (NLP), machine learning, and Latent Dirichlet Allocation (LDA) to classify sentiment and detect advertising features in online game reviews. Reviews from the Steam platform were analyzed using Support Vector Machine (SVM), Decision Tree, and Naïve Bayes classifiers, with class imbalance addressed through SMOTE and SMOTE–Tomek techniques. The SMOTE-augmented SVM achieved the highest performance, with 98.18% overall accuracy and 97.52% negative sentiment detection. LDA and Quality Function Deployment (QFD) further uncovered latent promotional themes, providing insights into how advertising elements manifest in positive reviews and how negative feedback reflects genuine user concerns. The framework assists platform managers in enhancing eWOM credibility and supports marketers in designing data-driven advertising strategies. By bridging sentiment analysis with covert marketing detection, this research contributes a novel methodological approach for assessing review trustworthiness, improving transparency, and fostering consumer trust in digital information environments.

Details

1009240
Title
Extracting Advertising Elements and the Voice of Customers in Online Game Reviews
Author
Nalluri Venkateswarlu 1   VIAFID ORCID Logo  ; Yi-Yun, Wang 2 ; Wu-Der, Jeng 3 ; Long-Sheng, Chen 4   VIAFID ORCID Logo 

 Department of Information Management, Chaoyang University of Technology, Taichung 413310, Taiwan; [email protected] 
 Graduate School of Software and Information Science, Iwate Prefectural University, Iwate 020-0693, Japan; [email protected] 
 Department of Industrial Engineering and Management, Minghsin University of Science and Technology, Hsinchu 304001, Taiwan; [email protected] 
 Department of Information Management, Chaoyang University of Technology, Taichung 413310, Taiwan; [email protected], Department of Industrial Engineering & Management, National Taipei University of Technology, Taipei 106344, Taiwan 
Volume
20
Issue
4
First page
321
Number of pages
23
Publication year
2025
Publication date
2025
Publisher
MDPI AG
Place of publication
Curicó
Country of publication
Switzerland
ISSN
07181876
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-11-16
Milestone dates
2025-10-02 (Received); 2025-11-14 (Accepted)
Publication history
 
 
   First posting date
16 Nov 2025
ProQuest document ID
3286312693
Document URL
https://www.proquest.com/scholarly-journals/extracting-advertising-elements-voice-customers/docview/3286312693/se-2?accountid=208611
Copyright
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-12-24
Database
ProQuest One Academic