Content area

Abstract

Video games prioritize “fun” and “immersion”, yet suffering can disrupt play. Using phenomenology of emotion, this study examines Black Myth: Wukong as a case where suffering is integral to gameplay and narrative. It argues that suffering awakens player subjectivity, enabling resistance to algorithmic and biopolitical constraints. As mass art, video games harness suffering’s affective power to transform players from passive participants to active agents, revealing their potential for resistance.

Details

1009240
Title
Virtual Suffering and Awakening of Subjectivity: A Biopolitical Analysis of Black Myth: Wukong
Author
Li Shangyuan 1   VIAFID ORCID Logo  ; Li, Yan 2   VIAFID ORCID Logo 

 College of Arts, Northeastern University, Shenyang 110819, China 
 Foreign Studies College, Northeastern University, Shenyang 110819, China 
Publication title
Volume
10
Issue
6
First page
127
Number of pages
15
Publication year
2025
Publication date
2025
Publisher
MDPI AG
Place of publication
Basel
Country of publication
Switzerland
Publication subject
e-ISSN
24099287
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Online publication date
2025-11-27
Milestone dates
2025-10-17 (Received); 2025-11-19 (Accepted)
Publication history
 
 
   First posting date
27 Nov 2025
ProQuest document ID
3286335791
Document URL
https://www.proquest.com/scholarly-journals/virtual-suffering-awakening-subjectivity/docview/3286335791/se-2?accountid=208611
Copyright
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2025-12-24
Database
ProQuest One Academic