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© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Video games prioritize “fun” and “immersion”, yet suffering can disrupt play. Using phenomenology of emotion, this study examines Black Myth: Wukong as a case where suffering is integral to gameplay and narrative. It argues that suffering awakens player subjectivity, enabling resistance to algorithmic and biopolitical constraints. As mass art, video games harness suffering’s affective power to transform players from passive participants to active agents, revealing their potential for resistance.

Details

Title
Virtual Suffering and Awakening of Subjectivity: A Biopolitical Analysis of Black Myth: Wukong
Author
Li Shangyuan 1   VIAFID ORCID Logo  ; Li, Yan 2   VIAFID ORCID Logo 

 College of Arts, Northeastern University, Shenyang 110819, China 
 Foreign Studies College, Northeastern University, Shenyang 110819, China 
First page
127
Publication year
2025
Publication date
2025
Publisher
MDPI AG
e-ISSN
24099287
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3286335791
Copyright
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.