Content area

Abstract

This thesis argues that while relationship systems in modern role-playing games (RPGs) are narratively complex, they are limited by core design conventions that undermine authenticity and inclusivity. It examines the central conflict between empowering player agency and portraying believable characters, revealing how a pervasive player-centric model, an amatonormative bias towards romance, and superficial representation create significant design challenges. 

Through case studies of influential games and original survey data from players and developers, this research demonstrates that these limitations are not merely theoretical. A key empirical finding is the shared desire among both players and developers for greater NPC autonomy, challenging the long-held assumption that players always prioritize maximum control.

Building on these findings, the thesis concludes by proposing a set of concrete design principles. These guidelines are aimed at fostering more believable, inclusive, and emotionally resonant relationship systems by navigating the core tensions between player freedom and character integrity, mechanical clarity and immersive authenticity. 

Details

1010268
Business indexing term
Title
Relationship Mechanics in Modern Role-Playing Games: Representation, Inclusivity and Design Principles
Number of pages
121
Publication year
2025
Degree date
2025
School code
5896
Source
MAI 87/6(E), Masters Abstracts International
ISBN
9798270201197
University/institution
Universidade do Porto (Portugal)
University location
Portugal
Degree
Master's
Source type
Dissertation or Thesis
Language
English
Document type
Dissertation/Thesis
Dissertation/thesis number
32427152
ProQuest document ID
3287938129
Document URL
https://www.proquest.com/dissertations-theses/relationship-mechanics-modern-role-playing-games/docview/3287938129/se-2?accountid=208611
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.
Database
ProQuest One Academic