Content area

Abstract

Abstract

The rise of digital marketing has significantly impacted the audio-visual industry, particularly in the online video game sector. This study, focusing on Fortnite as a case study, explores the connections between brands’ strategic practices and immersive gaming in the metaverse. The research adopts a qualitative methodological approach to analyze the typology of advertising and marketing efforts undertaken by brands and companies through disruptive digital platforms in the metaverse. Beyond being a simple digital entertainment, Fortnite has become a key space for socialization and experimentation for young and emerging audiences. The concept of ‘transmedia’ is revisited considering the revitalization that new technologies bring to the field, highlighting the importance of emotional and social bonds that consumers of this type of content practice. The study emphasizes the role of user participation and the participatory logic required by transmedia strategies as a formula to explore the interactions between brands and users in the metaverse. The fragmentary nature of metaverses, derived from the multiplicity of interfaces and environments, is also discussed. The research underscores the importance of user engagement in the narrative, as users frequently become creators and disseminators of content both within and outside the metaverse, forming a community and providing feedback on the space and narrative in which they interact with other users.

Details

1009240
Business indexing term
Title
Marketing, advertising, and branding in Fortnite: how do brands and companies connect today to audiences through the metaverse?
Author
Sidorenko-Bautista, Pavel 1 ; Castillo-Abdul, Bárbara 2 ; Herranz-de-la-Casa, José-María 3 ; Abellán-Hernández, María 1 

 Universidad Internacional de La Rioja , Logrono , Spain 
 Universidad de Diseño, Innovación y Tecnología , Madrid , Spain, ESAI Business School, Universidad Espíritu Santo , Guayaquil , Ecuador 
 Universidad de Castilla-La Mancha , Ciudad Real , Spain 
Publication title
Volume
11
Issue
1
Number of pages
22
Publication year
2025
Publication date
Dec 2025
Publisher
Taylor & Francis Ltd.
Place of publication
Abingdon
Country of publication
United Kingdom
e-ISSN
23311886
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Milestone dates
2024-05-30 (Received); 2025-01-16 (Accepted)
ProQuest document ID
3292518359
Document URL
https://www.proquest.com/scholarly-journals/marketing-advertising-branding-fortnite-how-do/docview/3292518359/se-2?accountid=208611
Copyright
© 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the "License"). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Last updated
2026-01-16
Database
2 databases
  • Coronavirus Research Database
  • ProQuest One Academic