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Contents
- Abstract
- THEORETICAL APPROACH
- General Affective Aggression Model (GAAM): Short-Term Effects of Video Game Violence and Aggressive Personality
- GAAM: Overview
- GAAM: Input Variables and Internal States
- GAAM, Appraisal, and Aggressive Behavior
- GAAM: Long-Term Effects of Video Game Violence
- RESEARCH ON VIDEO GAME VIOLENCE
- Video Games and Aggression: Correlational Work
- Video Games and Aggression: Experimental Work
- Video Games, Aggressive Affect, and Cognition
- Summary
- THE PRESENT RESEARCH
- STUDY 1: CORRELATION TESTS OF VIDEO GAME VIOLENCE EFFECTS
- Method
- Participants
- Design and Procedures
- Materials
- Irritability
- Trait Aggression
- Delinquency
- Aggressive behavior
- Nonaggressive delinquency
- Video Game Questionnaire
- Video game violence
- Time spent on video games
- World View
- Crime likelihood
- Safety feelings
- Academic Achievement
- Results
- Preliminary Analysis
- Formation of Individual Difference Composites
- Centering
- Descriptive Results
- Main Analyses
- Zero-Order Correlations
- Aggressive Behavior
- Destructive testing
- Moderation by individual differences
- Nonaggressive Delinquency
- Destructive testing
- Moderation by individual differences
- World View: Feeling Safe
- Destructive testing
- Moderation by individual differences
- World View: Crime Opinions
- Academic Achievement: GPA
- Destructive testing
- Moderation by individual differences
- Discussion
- STUDY 2: EXPERIMENTAL TEST OF VIDEO GAME VIOLENCE EFFECTS
- Pilot Study
- Video Games
- Method
- Results
- Main Experiment
- Overview
- Method and Procedure
- Preselection of Participants
- Laboratory Session 1
- Cover story
- Game play No. 1
- Ratings
- Game play No. 2
- Laboratory Session 2
- Video game play
- Aggressive behavior
- Debriefing
- Results
- Video Game Questions
- State Hostility
- Crime and Safety Ratings
- Accessibility of Aggressive Thoughts
- Data preparation
- Main analyses
- Aggressive Behavior
- Data preparation
- Duration: Aggression after “win” trials
- Duration: Aggression after “lose” trials
- Mediational Analyses
- GENERAL DISCUSSION
- Aggressive Behavior Effects
- Trait Aggressiveness
- Sex Differences
- Underlying Processes
- Academic Achievement
- Unique Dangers of Violent Video Games
- Summary and Conclusions
Figures and Tables
Abstract
Two studies examined violent video game effects on aggression-related variables. Study 1 found that real-life violent video game play was positively related to aggressive behavior and delinquency. The relation was stronger for individuals who are characteristically aggressive and for men. Academic achievement was negatively related to overall amount of time spent playing video games. In Study 2, laboratory exposure to a graphically violent video game increased aggressive thoughts and behavior. In both studies, men had a more hostile view of the world than did women. The...