Content area

Abstract

This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as much of it is in the form of a monologue that reflects a programer's mind who is working on a project. The paper concludes with the goals of the project that were attained and contains suggestions for further extension of the investigation. (MP)

Details

1007399
Identifier / keyword
Sponsor
National Science Foundation, Washington, DC.
Title
Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture. Artificial Intelligence Memo No. 396
Pages
22
Number of pages
22
Publication date
December 1976
Printer/Publisher
Artificial Intelligence Lab
545 Technology Square, Rm. 338, Cambridge, MA 02139 ($1.75)
Source type
Report
Summary language
English
Language of publication
English
Document type
Report
Subfile
ERIC, Resources in Education (RIE)
Accession number
ED207809
ProQuest document ID
63534007
Document URL
https://www.proquest.com/reports/teaching-computer-add-example-problem-solving/docview/63534007/se-2?accountid=208611
Last updated
2024-04-21
Database
Education Research Index