Content area

Abstract

Issue Title: Design Research From Northern Europe, Part II

The concern of this work is how knowledge based on design experience can be developed, disseminated, articulated, and acquired. We propose the notion of inspirational patterns, or i-patterns, which refers to abstractions of core ideas and essential elements from a class of coherent examples, pointing to promising regions in the design space. Most current work on patterns concentrates on proven solutions to recurring problems; i-patterns, on the other hand, are oriented toward the innovative and inspirational. The design domain of interest to us is interaction design, which can be roughly defined as design with digital materials. More specifically, we focus on the intersection of tangible interfaces and social computing that is called embodied interaction. The paper presents nine i-patterns for embodied interaction, including "Virtual information is tied to positions in the material world" and "Heterogeneous virtual information fuses into a few sensory parameters."[PUBLICATION ABSTRACT]

Details

Title
Inspirational Patterns for Embodied Interaction
Author
Löwgren, Jonas
Pages
165-177
Publication year
2007
Publication date
Oct 2007
Publisher
Springer Nature B.V.
ISSN
08971986
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
821686744
Copyright
Springer Science+Business Media B.V. 2007