Content area

Abstract

For businesses, virtual worlds - computer-simulated environments in which individuals interact with one another via avatars representing their digital selves - offer a collaborative tool that has a number of possible uses, from saving money on travel and conference expenses to employee training. But despite virtual worlds organizational potential, their workplace usage is still low, and a number of initial attempts by companies to establish a presence in virtual worlds met with failure. The challenge for longer-term virtual world adoption by corporations lies in clearly demonstrating the technology's business value to the organization.

Details

10000008
Title
Unlocking the Business Potential of Virtual Worlds
Publication title
Volume
52
Issue
3
Pages
14-14
Publication year
2011
Publication date
Spring 2011
Publisher
Massachusetts Institute of Technology, Cambridge, MA
Place of publication
Cambridge
Country of publication
United States
ISSN
15329194
CODEN
SMRVAO
Source type
Scholarly Journal
Language of publication
English
Document type
General Information
Document feature
Charts
ProQuest document ID
861418850
Document URL
https://www.proquest.com/scholarly-journals/unlocking-business-potential-virtual-worlds/docview/861418850/se-2?accountid=208611
Copyright
Copyright © Massachusetts Institute of Technology, 2011. All rights reserved.
Last updated
2024-12-06
Database
ProQuest One Academic