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Abstract : - It is common for computer games to be used as tool to help introduce basic computer science concepts to the students. Digital games could have a much bigger role in learning then just as a motivational tool.In this paper we give an introduction to Arti ficial Intelligence (AI) Concepts and various games in AI . Games mot ivate people which increase retention and help to become better computer engineers. Here we describe a case study of all sorts of games and al l puzzles inculcates in AI concepts and other searching algori thms to the students. Teaching informed searching techniques like generate and test, hill cl imbing, A * Ao* algori thm and constraint satisfaction and mean end analysis is easy. I f real l i fe problems or puzzles are used. Using Water jug problem, eight puzzles, sliding tiles, monkey banana problem, or block wor ld puzzles helps in understanding this informed searching technique. Students really put more efforts in inventing good heuristics functions for above games. Minimax algori thm for two player game which is used in IBM's deep blue, who defeated worlds chess champion Gary kaspaparob in 1997 is also implemented in lab. Our approach in writing and implementing those games or puzzles understands concepts better.
Key words: Artificial Intelligence, Deep blue, A*, digital games, search, perception, heuristic.
(ProQuest: ... denotes formulae omitted.)
1. Introduction:
Teaching AI to engineering and management students has become increasingly practical because of the recent explosion in the number and quality of AI resources aimed at applied scientist and business managers.
However, the diversity and complexity of the different topics are included in the Artificial Intelligence. Artificial intelligence means to incorporate intelligence into the machines. i.e. make machines do things which at a time human can do better. Usually AI includes knowledge representation, problem solving, learning algorithms, fuzzy logic, inference systems and intelligent agents. Game playing have an appeal towards students (especially Computer Science), who generally spend a large part of their entertainment time playing games. Games can attract user attention in many different ways. Some people enjoy playing games, some prefer designing and developing rather than developing or playing games. The number of people interested in AI and game playing are...